Wall of Water

Wall of Water
Level3rd Level Casting Time1 action Range20m
AoESpecial DurationConcentration, up to 10 minutes
SchoolAqua ComponentsV, S, M (a drop of water)
ClassesBlack Mage, Geomancer, Knight, Red Mage

You conjure a wall of water from the ground.

You can create a wall up to 20m long, 4m high, and 30cm thick; or make a ring up to 6m in diameter, 6m high, and 30cm thick.

All creatures within range on creation must succeed on a

Basic
Dexterity saving throw, taking 3d6 Water damage.

The wall vanishes when the spell ends. The wall's space is considered Difficult Terrain and any ranged weapon attack that enters the wall's space has Disadvantage.

An effect that passes through the wall that deals Fire damage has its Fire damage halved. Ice damage causes the area of the wall it passes through to freeze solid. Each 2m-square frozen section has an AC of 5 and 20 HP. Reducing a frozen section to 0 HP destroys it. The wall doesn't replace the hole.

The wall is considered to be translucent; creatures or objects on the other side of the wall are considered to be Lightly Obscured.